![]() ![]() Recalculate character’s Initial Pose Offset for accurate animation editing.Auto-align character bones to the Motion Data pose, regardless of the character’s initial pose setting.Works with all Template-based Motion - human biped, quadruped, wings, spine bone.Library Animation applied perfectly to all types of template characters.No more Foot Sliding, Sinking, or Floating problems caused by characters’ bone scale difference.Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion’s pose regardless it’s initial pose settings, innovatively creates different motion performance styles. Unique animation feature translates motions automatically to various character styles with different body scale. Use End Effector Rotation to easily let the dog naturally sit down. ![]()
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